<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://cs.hubfs.net/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:media="http://search.yahoo.com/mrss"><channel><title>Flying Frog/jdh</title><link>http://cs.hubfs.net/photos/ffcjdh/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>First-class graphics for F#</title><link>http://cs.hubfs.net/photos/ffcjdh/picture3027.aspx</link><pubDate>Wed, 02 May 2007 16:37:59 GMT</pubDate><guid isPermaLink="false">7372db05-f90c-40e3-82a2-789ed9f521c9:3027</guid><dc:creator>jdh30</dc:creator><slash:comments>0</slash:comments><comments>http://cs.hubfs.net/photos/ffcjdh/picture3027.aspx</comments><wfw:commentRss>http://cs.hubfs.net/photos/ffcjdh/commentrss.aspx?PostID=3027</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture3027.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/3027/thumb.aspx" alt="First-class graphics for F#" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;First-class graphics for F#&lt;/p&gt;&lt;P&gt;Everyone here knows the benefits of first-class functions but we don't want to lose first-class graphics.&lt;/P&gt;
&lt;P&gt;Old programming languages like BASIC used to make graphics easy, lowering the entry barrier for beginners. Our graphics library makes it easy for beginners to&amp;nbsp;write graphical programs in the F# programming language, combining the power of functional programming with the aesthetics of DirectX.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;BR&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description><media:content url="http://cs.hubfs.net/photos/ffcjdh/images/3027/original.aspx" type="image/jpeg" height="1200" width="1920" /><media:title>First-class graphics for F#</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture3027.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/3027/thumb.aspx" alt="First-class graphics for F#" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;First-class graphics for F#&lt;/p&gt;&lt;P&gt;Everyone here knows the benefits of first-class functions but we don't want to lose first-class graphics.&lt;/P&gt;
&lt;P&gt;Old programming languages like BASIC used to make graphics easy, lowering the entry barrier for beginners. Our graphics library makes it easy for beginners to&amp;nbsp;write graphical programs in the F# programming language, combining the power of functional programming with the aesthetics of DirectX.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;BR&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</media:text><media:thumbnail url="http://cs.hubfs.net/photos/ffcjdh/images/3027/thumb.aspx" height="62" width="100" /><media:credit role="photographer">jdh30</media:credit><enclosure url="http://cs.hubfs.net/photos/ffcjdh/images/3027/original.aspx" length="364080" type="image/png" /></item><item><title>DirectX Demo 2</title><link>http://cs.hubfs.net/photos/ffcjdh/picture755.aspx</link><pubDate>Sun, 08 Oct 2006 04:12:14 GMT</pubDate><guid isPermaLink="false">7372db05-f90c-40e3-82a2-789ed9f521c9:755</guid><dc:creator>jdh30</dc:creator><slash:comments>0</slash:comments><comments>http://cs.hubfs.net/photos/ffcjdh/picture755.aspx</comments><wfw:commentRss>http://cs.hubfs.net/photos/ffcjdh/commentrss.aspx?PostID=755</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture755.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/755/thumb.aspx" alt="DirectX Demo 2" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;DirectX Demo 2&lt;/p&gt;&lt;P&gt;This is a slightly more sophisticated demo that includes arcball-like mouse control and lighting (both diffuse and specular). The whole program is still under 80 lines of code.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description><media:content url="http://cs.hubfs.net/photos/ffcjdh/images/755/original.aspx" type="image/jpeg" height="1200" width="1920" /><media:title>DirectX Demo 2</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture755.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/755/thumb.aspx" alt="DirectX Demo 2" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;DirectX Demo 2&lt;/p&gt;&lt;P&gt;This is a slightly more sophisticated demo that includes arcball-like mouse control and lighting (both diffuse and specular). The whole program is still under 80 lines of code.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</media:text><media:thumbnail url="http://cs.hubfs.net/photos/ffcjdh/images/755/thumb.aspx" height="62" width="100" /><media:credit role="photographer">jdh30</media:credit><enclosure url="http://cs.hubfs.net/photos/ffcjdh/images/755/original.aspx" length="243903" type="image/png" /></item><item><title>DirectX Demo 1</title><link>http://cs.hubfs.net/photos/ffcjdh/picture754.aspx</link><pubDate>Sun, 08 Oct 2006 04:08:54 GMT</pubDate><guid isPermaLink="false">7372db05-f90c-40e3-82a2-789ed9f521c9:754</guid><dc:creator>jdh30</dc:creator><slash:comments>0</slash:comments><comments>http://cs.hubfs.net/photos/ffcjdh/picture754.aspx</comments><wfw:commentRss>http://cs.hubfs.net/photos/ffcjdh/commentrss.aspx?PostID=754</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture754.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/754/thumb.aspx" alt="DirectX Demo 1" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;DirectX Demo 1&lt;/p&gt;&lt;P&gt;This is a minimal DirectX demo that renders a spinning 3D teapot. The whole program is under 50 lines of code. I'll reduce it further by adding an idiomatic ML veneer between the user code and the managed DirectX implementation.&lt;/P&gt;
&lt;P&gt;I'll put the project and a video describing the source code on our company site ASAP.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description><media:content url="http://cs.hubfs.net/photos/ffcjdh/images/754/original.aspx" type="image/jpeg" height="1200" width="1920" /><media:title>DirectX Demo 1</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://cs.hubfs.net/photos/ffcjdh/picture754.aspx" &gt;&lt;img src="http://cs.hubfs.net/photos/ffcjdh/images/754/thumb.aspx" alt="DirectX Demo 1" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;DirectX Demo 1&lt;/p&gt;&lt;P&gt;This is a minimal DirectX demo that renders a spinning 3D teapot. The whole program is under 50 lines of code. I'll reduce it further by adding an idiomatic ML veneer between the user code and the managed DirectX implementation.&lt;/P&gt;
&lt;P&gt;I'll put the project and a video describing the source code on our company site ASAP.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Jon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</media:text><media:thumbnail url="http://cs.hubfs.net/photos/ffcjdh/images/754/thumb.aspx" height="62" width="100" /><media:credit role="photographer">jdh30</media:credit><enclosure url="http://cs.hubfs.net/photos/ffcjdh/images/754/original.aspx" length="176402" type="image/png" /></item></channel></rss>